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Arena

510360918Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 41m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1385
+15
🇹🇼 Mongols · Taiwan
1359
+17
🇹🇼 Saxons · Taiwan
1303
+19
🇨🇦 Slavs · Canada
1428
-19
🇫🇷 Byzantines · France
1344
-16
🇫🇷 Saxons · France
1339
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,041 9:42 13:42 29:07 ⛏ Fast Castle
45 1,860 9:55 14:29 31:06 ⛏ Fast Castle
42 1,743 11:00 14:57 30:17 ⛏ Fast Castle
35 1,439 10:41 13:45 27:45 ⛏ Fast Castle
34 1,392 10:46 14:28 29:35 ⛏ Fast Castle
22 902 9:24 17:48 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,230 26,830 13,075 1,080 68,215 71,814
24,925 27,330 6,960 1,765 60,980 65,447
25,245 20,558 11,895 1,150 58,848 69,931
21,335 17,200 9,445 850 48,830 52,158
16,165 11,690 8,305 1,515 37,675 44,102
15,550 10,510 4,955 1,575 32,590 33,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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