AoeStats
← [TAIDA] WH

African Clearing

510354225Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 45m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1410
+14
🇩🇪 Byzantines · Germany
1362
+16
🇨🇴 Aztecs · Colombia
1347
+16
🇳🇱 Malians · Netherlands
1269
+19
🇦🇷 Gurjaras · Argentina
1403
-18
🇹🇼 Huns · Taiwan
1376
-17
🇹🇼 Vietnamese · Taiwan
1332
-15
🇹🇼 Varangians · Taiwan
1318
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,394 13:48 17:32 43:22 ⛏ Fast Castle
51 2,322 14:31 19:41 45:14 ⛏ Fast Castle
44 2,004 15:03 18:57 — ⛏ Fast Castle
43 1,961 14:18 18:04 43:18 ⚔ FC into Scouts
40 1,820 14:33 18:51 — ⚔ Scout Rush
38 1,753 14:09 18:19 42:11 ⛏ Fast Castle
34 1,536 12:49 26:00 43:29 ⛏ Fast Castle
32 1,462 13:11 17:33 31:55 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,135 14,095 12,245 1,160 49,635 51,916
15,120 15,631 7,860 2,915 41,526 46,748
12,675 14,021 4,030 3,020 33,746 36,142
18,045 8,533 5,695 1,110 33,383 40,939
14,720 8,600 5,045 3,000 31,365 35,228
16,030 8,917 3,185 1,850 29,982 32,951
12,845 10,022 5,855 1,050 29,772 30,774
6,175 11,254 3,685 2,155 23,269 23,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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