AoeStats
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Oasis

509415610Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1206
+14
🇨🇴 Khmer · Colombia
1059
+20
🇨🇴 Varangians · Colombia
1052
+21
🇧🇪 Ethiopians · Belgium
1179
-19
🇦🇹 Malians · Austria
1150
-18
🇩🇿 Poles · Algeria
1144
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 2,773 10:46 22:06 37:19 ⚔ Scout Rush
39 1,813 11:40 23:20 41:47
38 1,797 11:09 15:28 39:05 ⛏ Fast Castle
29 1,387 11:31 20:21 37:32 ⛏ Fast Castle
28 1,296 12:24 18:18 31:15 ⚔ Archers FC
25 1,181 10:21 21:45 40:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,525 18,715 9,590 5,210 57,040 69,337
22,330 14,735 9,625 2,150 48,840 57,833
13,195 14,851 11,625 1,620 41,291 49,934
12,175 16,213 8,980 890 38,258 47,992
16,980 7,318 7,950 1,500 33,748 38,340
11,210 12,850 4,435 1,370 29,865 31,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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