AoeStats
← Dr_Oetker02

Black Forest

508700314Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 63m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇾 Franks · Libya
1316
+11
🇺🇸 Romans · United States
1274
+13
🇲🇽 Bohemians · Mexico
1169
+17
🇬🇧 Hindustanis · United Kingdom
1219
-14
🇪🇸 Varangians · Spain
1209
-14
🇦🇹 Bulgarians · Austria
1184
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,612 12:15 15:52 32:01 ⛏ Fish Boom FC
45 2,825 15:24 20:09 33:57 ⛏ Fish Boom FC
32 2,007 11:56 17:02 30:09 ⛏ Fast Castle
22 1,395 12:32 18:02 — ⛏ Fast Castle
22 1,362 14:38 18:50 34:05 ⛏ Fast Castle
20 1,262 10:04 13:57 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,360 27,905 41,480 10,390 141,135 143,703
35,875 54,729 28,350 3,055 122,009 126,430
40,140 25,555 38,405 2,790 106,890 122,749
31,540 41,167 27,110 3,010 102,827 108,114
16,530 15,698 2,705 2,145 37,078 40,911
4,265 7,800 6,080 1,300 19,445 20,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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