AoeStats
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Oasis

509167429Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1173
+13
🇧🇷 Bohemians · Brazil
1171
+13
🇯🇵 Japanese · Japan
1135
+14
🇮🇳 Turks · India
1051
+17
🇦🇷 Franks · Argentina
1169
-17
🇹🇼 Mapuche · Taiwan
1124
-15
🇷🇺 Persians · Russia
1058
-13
🇹🇼 Khitans · Taiwan
1030
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,097 11:18 17:15 32:32
36 1,590 12:47 22:33 35:22 ⚔ Archer Rush
35 1,582 10:54 14:30 29:50 ⛏ Fast Castle
34 1,533 10:32 15:51 31:52 ⛏ Fast Castle
30 1,325 12:47 20:27 33:04 ⛏ Fast Castle
27 1,210 10:58 22:36 — ⛏ Fast Castle
19 841 11:00 15:52 29:50 ⛏ Fast Castle
17 760 14:30 20:07 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,570 20,580 16,960 3,215 67,325 71,881
27,205 11,315 13,175 1,500 53,195 58,466
24,565 10,940 10,520 2,350 48,375 59,239
24,175 10,170 10,080 980 45,405 49,718
14,465 13,911 7,135 1,620 37,131 38,053
13,125 10,457 7,680 2,900 34,162 35,876
9,460 8,454 2,465 1,675 22,054 24,259
9,115 3,907 4,325 1,220 18,567 20,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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