AoeStats
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Arena

509158925Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 53m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1080
+18
🇲🇽 Byzantines · Mexico
1075
+18
🇨🇳 Inca · China
1072
+18
🇹🇷 Wu · Türkiye
1047
+19
🇦🇷 Britons · Argentina
1191
-22
🇹🇼 Portuguese · Taiwan
1144
-20
🇷🇺 Persians · Russia
1074
-16
🇹🇼 Franks · Taiwan
1045
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,555 10:07 13:48 28:07 ⛏ Fast Castle
46 2,457 11:15 15:38 35:46 ⛏ Fast Castle
31 1,624 10:02 14:11 33:56 ⛏ Fast Castle
27 1,441 10:17 14:12 28:25 ⛏ Fast Castle
22 1,163 11:54 15:53 30:15 ⛏ Fast Castle
20 1,058 10:59 21:04 35:42 ⛏ Fast Castle
14 739 9:56 17:21 32:32 ⛏ Fast Castle
12 648 11:29 16:23 22:32 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
50,455 15,885 20,270 2,350 88,960 107,878
23,130 37,520 15,170 3,210 79,030 92,868
22,030 24,010 12,180 4,260 62,480 75,630
19,800 22,035 13,920 3,050 58,805 69,256
24,590 20,100 10,640 3,180 58,510 67,076
29,205 11,960 10,655 2,900 54,720 64,766
22,830 20,060 7,750 1,440 52,080 67,491
9,570 9,710 3,500 1,440 24,220 27,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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