AoeStats
← Alp_Arslan

Arena

510858630Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 94m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1080
+11
🇹🇷 Romans · Türkiye
1064
+12
🇹🇷 Bohemians · Türkiye
1047
+12
🇹🇷 Teutons · Türkiye
936
+43
🇨🇭 Bohemians · Switzerland
1022
-15
🇳🇱 Saxons · Netherlands
969
-13
🇵🇪 Turks · Peru
961
-13
🇦🇷 Bulgarians · Argentina
921
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 4,649 9:37 14:30 36:08 ⛏ Fast Castle
26 2,464 12:17 16:22 32:27 ⛏ Fast Castle
25 2,355 11:19 15:26 34:28 ⛏ Fast Castle
19 1,789 10:39 14:37 — ⛏ Fast Castle
19 1,815 11:43 16:15 32:14 ⛏ Fast Castle
17 1,605 10:27 14:57 37:05 ⛏ Fast Castle
13 1,239 11:54 19:36 53:43 ⛏ Fast Castle
11 1,043 11:27 15:42 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,170 52,293 30,565 7,100 159,128 172,129
53,795 46,500 34,440 2,910 137,645 151,834
56,145 35,455 22,460 3,750 117,810 122,020
41,285 30,315 23,590 2,605 97,795 103,876
30,565 23,030 19,560 10,725 83,880 84,567
27,290 15,100 4,360 2,700 49,450 53,137
14,555 13,290 7,030 1,250 36,125 47,263
9,625 11,925 4,270 1,800 27,620 33,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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