AoeStats
← Codiman

African Clearing

510446105Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 36m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
1393
+17
🇨🇴 Persians · Colombia
1383
+17
🇧🇴 Khitans · Bolivia
1357
+18
🇺🇸 Muisca · United States
1277
+22
🇨🇱 Magyars · Chile
1420
-19
🇨🇳 Mongols · China
1419
-19
🇺🇸 Maya · United States
1400
-18
🇺🇸 Chinese · United States
1393
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 1,748 11:37 26:11 — ⚔ Archer Rush
36 1,302 25:38 31:09 — ⛏ Fast Castle
34 1,233 13:29 19:07 35:09 ⛏ Fish Boom FC
30 1,094 12:38 29:40 — ⚔ Scout Rush
30 1,086 14:35 18:34 — ⛏ Fast Castle
29 1,049 13:21 30:08 — ⚔ Scout Rush
18 648 24:35 28:23 — ⛏ Fast Castle
9 344 12:57 17:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,575 8,370 2,375 3,000 23,320 26,293
7,625 9,268 4,685 1,180 22,758 23,148
12,760 7,039 450 200 20,449 22,565
7,275 7,605 3,160 1,050 19,090 20,805
8,680 4,385 1,445 600 15,110 16,783
7,580 3,694 1,000 300 12,574 14,898
5,975 5,085 400 605 12,065 12,754
3,200 1,156 250 100 4,706 4,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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