AoeStats
← Codiman

Pilgrims

509797919Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 26m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1422
+14
🇺🇸 Varangians · United States
1401
+14
🇨🇴 Persians · Colombia
1397
+15
🇧🇴 Celts · Bolivia
1340
+17
🇺🇸 Persians · United States
1403
-16
🇭🇰 Mongols · Hong Kong SAR China
1368
-15
🇨🇳 Spanish · China
1365
-15
🇦🇺 Bulgarians · Australia
1334
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,316 11:05 17:18 — ⚔ Fish Boom into Scouts
35 919 10:07 15:14 — ⚔ Fish Boom into Towers FC
33 877 10:02 18:27 — ⛏ Fish Boom into Fire Galleys into Galleys FC
32 840 12:23 17:56 — ⛏ Fish Boom FC
28 739 12:20 16:25 — ⛏ Fish Boom FC into Fire Galleys
26 699 11:27 19:11 — ⛏ Fish Boom FC
25 652 10:31 21:18 — ⛏ Fish Boom FC
22 586 11:34 16:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,630 7,308 1,960 1,855 16,753 17,871
6,150 8,930 1,435 205 16,720 20,279
6,290 6,106 2,645 975 16,016 16,729
6,000 7,359 1,235 675 15,269 15,331
4,615 5,635 1,610 260 12,120 13,065
3,900 6,094 975 1,125 12,094 11,852
3,325 4,005 975 850 9,155 9,174
4,135 3,362 495 980 8,972 8,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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