African Clearing
510420175Analyzed2v2 RM
·
14h ago on Sep 30, 2026·
30m 33s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
LMG_Leonardo
48 units ordered
Knight28
Scout Cavalry17
Light Cavalry3
First military 11:58 — Scout Cavalry
LMG_HERA DE TEMU
37 units ordered
Cavalry Archer20
Knight5
Archer4
Scout Cavalry3
Skirmisher2
Monk2
Spearman1
First military 12:44 — Spearman
NevetsCas
33 units ordered
Spearman13
Camel Scout13
Man-at-Arms4
Militia3
First military 11:42 — Militia
nizam.lko
22 units ordered
Mangudai15
Scorpion6
Monk1
First military 18:57 — Monk
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
LMG_Leonardo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
LMG_HERA DE TEMU’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
NevetsCas’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Hand Cannoneer
+10
Scorpion
+1
nizam.lko’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6