AoeStats
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Arena

510242727Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 57m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
761
+11
🇭🇰 Varangians · Hong Kong SAR China
693
+14
🇹🇼 Sicilians · Taiwan
669
+15
🇨🇱 Inca · Chile
693
-15
🇨🇱 Teutons · Chile
643
-13
🇨🇱 Italians · Chile
608
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,650 11:36 17:22 35:35 ⛏ Fast Castle
25 1,464 9:27 17:21 31:26 ⛏ Fast Castle
24 1,381 10:34 27:53 43:55 ⚔ Scout Rush
19 1,084 9:16 19:39 33:31 ⚔ Archer Rush
18 1,020 10:20 19:59 36:49 ⛏ Fast Castle
16 925 10:39 14:54 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,685 23,010 12,305 3,250 69,250 102,467
31,860 12,780 8,500 2,200 55,340 60,064
23,510 13,365 11,455 5,900 54,230 71,281
20,345 16,855 11,695 2,150 51,045 66,252
12,935 15,935 11,905 2,200 42,975 54,762
15,365 11,510 7,115 2,650 36,640 43,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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