AoeStats
← ChessPro2007

Black Forest

510240704Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 60m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1170
+15
🇺🇸 Berbers · United States
1117
+18
🇪🇨 Saxons · Ecuador
1238
-20
🇲🇽 Poles · Mexico
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,067 11:16 19:22 32:43 ⛏ Fast Castle
31 1,861 10:55 18:32 27:27 ⛏ Fish Boom FC
19 1,118 10:52 21:39 28:55 ◆ FC into Fast Imp
16 965 10:22 16:17 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,400 20,542 12,825 2,795 81,562 104,444
29,545 20,259 16,665 3,225 69,694 83,229
29,755 12,164 14,270 2,800 58,989 62,680
8,945 8,277 7,320 2,690 27,232 31,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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