AoeStats
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Black Forest

510033032Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 54m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1287
+10
🇦🇷 Goths · Argentina
1236
+12
🇺🇸 Bohemians · United States
1182
-12
🇺🇸 Saracens · United States
1127
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,324 9:55 18:24 44:40
40 2,178 11:12 17:55 36:38 ⛏ Fast Castle
36 1,973 10:57 16:09 29:53 ⛏ Fast Castle
15 829 11:30 22:45 45:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,140 19,590 10,850 3,680 59,260 60,869
23,405 19,200 14,925 1,600 59,130 97,090
23,270 12,563 9,390 975 46,198 50,100
5,000 4,737 2,335 345 12,417 13,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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