AoeStats
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MegaRandom

510379914Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 30m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1434
+15
🇬🇧 Georgians · United Kingdom
1395
+17
🇬🇧 Vietnamese · United Kingdom
1343
+20
🇵🇪 Poles · Peru
1428
-18
🇺🇸 Wu · United States
1420
-17
🇧🇷 Portuguese · Brazil
1403
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 2,063 10:06 15:46 — ⛏ Fast Castle
53 1,630 10:13 13:40 — ⛏ Fast Castle
45 1,360 11:01 15:13 — ⛏ Fast Castle
40 1,213 11:20 15:27 — ⛏ Fast Castle
31 957 11:14 15:32 — ⛏ Fast Castle
29 871 9:30 21:30 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,195 6,561 7,925 850 28,531 28,906
9,040 6,380 1,445 300 17,165 20,966
7,775 5,635 2,350 400 16,160 16,620
5,080 5,540 3,420 165 14,205 14,452
4,925 4,358 2,615 875 12,773 13,690
3,480 3,379 1,425 1,810 10,094 10,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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