AoeStats
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Nomad

510373943Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 39m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1413
+15
🇪🇸 Mongols · Spain
1383
+16
🇬🇧 Bohemians · United Kingdom
1382
+16
🇩🇪 Spanish · Germany
1379
+18
🇭🇰 Wei · Hong Kong SAR China
1414
-17
🇨🇳 Persians · China
1407
-17
1380
-16
🇹🇼 Berbers · Taiwan
1368
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,175 14:04 18:15 — ⛏ Fish Boom FC
46 1,829 13:19 25:38 — ⚔ Fish Boom into Towers FC
42 1,675 12:33 16:24 — ⛏ Fish Boom FC
35 1,396 14:22 18:12 — ⛏ Fish Boom FC
33 1,288 12:47 19:20 — ⛏ Fish Boom FC
29 1,163 13:09 17:06 — ⚔ Fish Boom FC into Archers
29 1,162 13:08 18:41 29:05 ⛏ Fish Boom FC
21 822 13:09 17:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,300 13,488 6,170 3,650 34,608 38,980
11,265 10,652 7,395 1,175 30,487 31,822
11,850 9,475 4,760 1,700 27,785 29,369
12,900 9,037 3,960 1,725 27,622 29,598
10,475 7,544 4,895 2,005 24,919 25,636
7,675 8,145 600 2,730 19,150 20,762
7,080 7,873 2,400 300 17,653 19,114
5,025 5,068 930 1,860 12,883 12,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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