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Nomad

510235164Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 53m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1411
+14
🇺🇸 Spanish · United States
1353
+17
🇦🇷 Koreans · Argentina
1338
+17
🇨🇳 Cumans · China
1290
+20
🇧🇴 Vietnamese · Bolivia
1396
-18
🇨🇳 Turks · China
1369
-17
🇬🇧 Varangians · United Kingdom
1360
-17
🇨🇴 Persians · Colombia
1336
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,277 15:34 19:15 37:19 ⛏ Fish Boom FC
36 1,919 13:07 16:50 42:30 ⛏ Fish Boom FC
31 1,687 12:19 20:29 34:03 ⛏ Fish Boom into Fire Galleys FC
31 1,694 13:34 19:47 35:01 ⛏ Fish Boom FC
29 1,548 14:00 18:02 30:21 ⛏ Fish Boom FC
28 1,479 11:20 17:34 33:22 ⛏ Fish Boom into Fire Galleys FC
27 1,475 13:29 18:39 31:25 ⛏ Fish Boom FC
20 1,089 14:04 18:49 42:20 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
43,505 18,175 27,620 1,610 90,910 95,130
19,470 23,779 13,150 5,345 61,744 68,806
26,535 16,470 17,980 300 61,285 72,181
24,375 17,702 12,020 6,250 60,347 69,112
19,275 24,593 7,145 4,425 55,438 56,647
20,715 13,880 11,595 1,600 47,790 50,664
13,500 12,745 5,295 2,350 33,890 37,671
13,195 8,168 3,310 1,255 25,928 27,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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