AoeStats
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Nomad

509815031Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 29m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1471
+14
🇵🇪 Muisca · Peru
1324
+20
🇦🇷 Mapuche · Argentina
1298
+20
🇨🇴 Mongols · Colombia
1460
-20
🇵🇪 Celts · Peru
1390
-17
🇨🇦 Dravidians · Canada
1376
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 1,518 15:22 26:19 — ⛏ Fish Boom into Galleys FC
50 1,467 14:18 18:18 — ⛏ Fish Boom FC
42 1,256 12:54 17:40 — ⛏ Fish Boom FC
28 816 13:30 18:26 — ⛏ Fish Boom FC
26 779 13:18 25:09 — ⛏ Fish Boom into Fire Galleys FC
23 685 12:08 16:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,120 9,879 1,760 650 17,409 17,036
7,500 5,985 250 1,050 14,785 16,752
5,475 6,730 1,160 850 14,215 15,354
4,900 6,024 1,710 200 12,834 13,051
4,840 5,160 1,780 950 12,730 13,607
3,050 4,035 905 950 8,940 8,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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