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Arabia

509724531Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 44m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1426
+11
🇵🇪 Goths · Peru
1385
+13
🇨🇳 Franks · China
1364
+14
🇮🇳 Britons · India
1318
+17
🇸🇪 Ethiopians · Sweden
1345
-15
🇭🇺 Saxons · Hungary
1337
-14
🇵🇹 Tupi · Portugal
1323
-14
🇷🇺 Berbers · Russia
1278
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,427 9:10 23:41 — ⚔ Archers into Skirms
48 2,120 10:01 23:16 36:43 ⚔ Archer Rush
45 1,985 11:03 16:17 36:11 ⛏ Fast Castle
38 1,695 10:10 18:55 32:57 ⚔ Scout Rush
36 1,597 10:04 17:43 35:24 ⚔ Archer Rush
31 1,362 12:02 17:09 33:23 ⛏ Fast Castle
25 1,137 9:28 18:57 35:12 ⛏ Fast Castle
21 958 8:54 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,015 18,073 9,610 1,825 58,523 63,145
18,675 13,818 13,825 1,600 47,918 52,294
20,900 9,427 12,545 940 43,812 49,372
15,365 14,687 9,275 2,150 41,477 46,078
16,420 13,380 5,760 4,300 39,860 50,304
9,535 10,903 9,315 200 29,953 35,283
10,765 6,571 3,335 100 20,771 20,795
3,375 3,657 1,855 0 8,887 10,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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