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Fortress

509023273Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 22m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1330
+14
🇵🇪 Chinese · Peru
1320
+14
1304
+15
🇭🇰 Wei · Hong Kong SAR China
1226
+18
🇭🇰 Khmer · Hong Kong SAR China
1294
-16
🇨🇳 Persians · China
1294
-16
🇷🇺 Italians · Russia
1261
-15
🇯🇵 Slavs · Japan
1260
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 792 7:23 11:54 — ⛏ Fast Castle
33 752 7:24 11:16 — ⛏ Fast Castle
28 639 7:57 11:51 — ⛏ Fast Castle
27 601 8:05 12:33 — ⛏ Fast Castle
24 544 7:36 13:29 — ⛏ Fast Castle
19 427 8:01 11:56 — ⛏ Fast Castle
16 358 7:31 11:36 — ⛏ Fast Castle
8 169 9:14 12:06 — ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
5,910 7,145 3,305 200 16,560 17,347
7,800 4,965 1,375 300 14,440 15,041
7,625 6,090 250 410 14,375 16,583
7,075 5,206 250 425 12,956 16,655
5,780 3,785 895 395 10,855 11,595
5,400 4,050 250 650 10,350 13,430
4,825 3,390 690 290 9,195 11,944
3,650 695 1,000 100 5,445 9,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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