AoeStats
← Comend x comend

Arena

508793607Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 55m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1353
+17
🇺🇸 Hindustanis · United States
1340
+18
🇩🇪 Huns · Germany
1335
+18
🇵🇪 Turks · Peru
1329
+18
🇺🇸 Khmer · United States
1439
-21
🇺🇸 Saxons · United States
1414
-19
🇺🇸 Romans · United States
1395
-18
🇺🇸 Poles · United States
1268
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,177 12:15 16:00 20:30 ◆ FC into Fast Imp
38 2,139 11:57 15:44 30:50 ⛏ Fast Castle
36 1,993 11:55 14:37 30:08 ⛏ Fast Castle
30 1,655 10:41 14:53 26:26 ⛏ Fast Castle
29 1,632 10:33 14:38 30:17 ⛏ Fast Castle
29 1,595 11:20 15:24 37:26 ⛏ Fast Castle
23 1,312 10:19 14:09 28:28 ⛏ Fast Castle
18 984 11:15 15:37 47:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,640 25,665 22,385 950 102,640 111,209
34,385 31,530 26,495 4,255 96,665 103,049
42,545 22,775 18,545 2,560 86,425 91,204
26,605 30,580 18,250 6,855 82,290 97,100
36,150 14,845 18,180 2,540 71,715 74,189
16,375 34,600 17,925 1,825 70,725 81,674
17,060 15,095 16,785 200 49,140 51,526
23,260 11,655 3,235 2,580 40,730 44,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.