AoeStats
← Comend x comend

Arena

508779729Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 48m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
1436
+11
🇵🇪 Varangians · Peru
1369
+13
🇦🇷 Poles · Argentina
1322
+15
🇵🇪 Turks · Peru
1314
+15
🇺🇸 Italians · United States
1364
-16
🇯🇵 Britons · Japan
1299
-13
🇺🇸 Varangians · United States
1296
-13
🇦🇷 Tupi · Argentina
1263
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,446 10:57 14:45 32:40 ⛏ Fast Castle
42 2,040 10:16 14:18 31:59 ⛏ Fast Castle
42 2,037 11:30 14:59 34:41 ⛏ Fast Castle
40 1,910 10:52 15:06 27:17 ⛏ Fast Castle
39 1,895 10:59 14:56 26:48 ⛏ Fast Castle
38 1,807 11:03 14:37 32:54 ⛏ Fast Castle
38 1,828 12:44 16:26 20:59 ◆ FC into Fast Imp
33 1,562 10:47 15:56 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,260 19,200 24,945 3,600 98,005 104,875
35,395 32,885 9,890 1,500 79,670 79,785
36,585 11,100 19,295 850 67,830 71,496
22,160 19,240 15,015 2,485 58,900 61,794
19,905 22,380 7,580 1,500 51,365 54,871
13,225 18,535 14,005 2,080 47,845 57,323
14,215 16,195 13,695 980 45,085 48,365
19,310 7,950 13,095 750 41,105 47,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.