AoeStats
← Comend x comend

Arabia

508766692Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 46m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1311
+14
🇨🇦 Franks · Canada
1306
+14
1292
+15
🇲🇽 Goths · Mexico
1288
+15
🇸🇰 Byzantines · Slovakia
1276
-15
🇬🇷 Magyars · Greece
1272
-15
🇺🇸 Malians · United States
1254
-14
🇻🇳 Saxons · Vietnam
1252
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 3,601 9:32 22:47 38:46 ⚔ Archers into Skirms
49 2,304 9:12 22:22 40:03 ⚔ Scout Rush
47 2,188 12:11 28:27 45:55 ⚔ Skirmisher Rush
46 2,165 11:28 26:14 — ⚔ Scout Rush
45 2,095 9:16 22:33 41:09 ⚔ M@A into Archers
39 1,830 10:49 15:50 33:54 ⚔ FC into Skirms
33 1,545 10:53 20:01 34:35 ⛏ Fast Castle
28 1,319 12:41 16:42 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,255 15,662 19,485 950 84,352 87,507
28,720 16,987 13,550 2,025 61,282 67,244
24,845 13,164 14,495 1,100 53,604 59,306
16,785 18,213 13,735 2,150 50,883 54,763
17,435 16,112 9,685 3,600 46,832 59,759
16,085 12,947 7,600 5,025 41,657 43,211
17,395 7,636 8,850 985 34,866 37,297
8,995 8,263 2,070 1,640 20,968 23,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.