AoeStats
← King Bili

Arabia

508022750Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 50m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1104
+17
🇹🇷 Franks · Türkiye
1097
+18
🇨🇱 Mongols · Chile
1176
-20
🇩🇪 Britons · Germany
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,128 11:08 24:29 42:56 ⚔ Archer Rush
53 2,680 10:41 14:42 46:04 ⛏ Fast Castle
49 2,484 10:46 15:00 39:44 ⛏ Fast Castle
43 2,175 11:01 19:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,615 22,730 15,145 3,550 64,040 65,643
23,850 17,986 13,755 3,025 58,616 72,556
17,320 13,727 6,405 960 38,412 43,047
10,750 6,216 2,025 0 18,991 18,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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