AoeStats
← Thranduil16

Lombardia

509773737Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 37m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1088
+14
🇺🇸 Danes · United States
1038
+16
🇦🇷 Persians · Argentina
1052
-15
🇦🇷 Cumans · Argentina
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,771 9:13 24:14 34:48 ⚔ Scout Rush
46 1,731 10:05 24:51 — ⚔ Scout Rush
45 1,703 9:50 24:07 — ⚔ Scout Rush
14 511 10:53 22:12 37:34

Resources

Player Food Wood Gold Stone Spent Collected
11,370 6,949 2,600 425 21,344 26,329
9,845 6,661 2,225 250 18,981 21,775
9,005 5,394 2,025 850 17,274 19,393
7,440 5,541 340 880 14,201 20,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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