AoeStats
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Nomad

510485348Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 39m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1112
+16
🇨🇳 Byzantines · China
1092
+17
🇨🇳 Italians · China
1037
+19
🇨🇳 Mongols · China
1025
+19
🇸🇰 Vietnamese · Slovakia
1118
-18
🇨🇳 Danes · China
1115
-18
🇨🇦 Japanese · Canada
1106
-18
🇨🇱 Persians · Chile
1087
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,586 12:58 19:19 34:47 ⚔ Fish Boom FC into Archers
29 1,142 19:01 22:51 36:28 ⚔ Fish Boom FC into Archers
29 1,154 16:42 20:36 — ⛏ Fish Boom FC
25 987 15:37 21:34 29:43 ⛏ Fish Boom into Fire Galleys FC
20 789 14:27 21:04 34:58 ⛏ Fish Boom FC
17 684 14:10 17:42 — ⛏ Fast Castle
13 511 14:38 23:50 34:28 ⛏ Fish Boom into Galleys FC
12 486 13:46 17:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,735 16,513 10,560 1,800 47,608 49,002
11,200 13,455 6,885 1,750 33,290 35,642
8,775 13,342 5,150 1,600 28,867 31,112
11,405 9,762 4,540 3,150 28,857 33,727
11,060 10,764 2,300 3,535 27,659 31,311
9,855 8,932 3,240 1,890 23,917 26,122
4,125 4,349 2,105 1,530 12,109 13,150
3,275 3,409 400 300 7,384 8,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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