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Black Forest

510980061Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 22m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1582
+5
🇨🇦 Britons · Canada
1250
+17
🇨🇳 Vietnamese · China
1244
+16
🇯🇵 Lithuanians · Japan
1047
+75
🇰🇷 Ethiopians · South Korea
1315
-18
🇵🇰 Ethiopians · Pakistan
1287
-16
🇳🇴 Khmer · Norway
1260
-15
🇸🇪 Romans · Sweden
1195
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,326 9:35 — — ⚔ Archers into Skirms
45 1,002 9:49 — — ⚔ Archer Rush
36 808 9:25 14:31 — ⛏ Fast Castle
35 786 11:23 18:06 — ⚔ Skirmisher Rush
31 700 11:54 — — ⚔ M@A into Skirms
31 703 11:21 20:16 — ⛏ Fast Castle
22 494 12:04 17:35 — ⛏ Fast Castle
20 440 12:00 14:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,460 4,190 700 200 10,550 10,638
4,000 3,420 2,305 230 9,955 10,711
4,020 3,840 605 200 8,665 9,446
4,025 3,200 600 750 8,575 9,529
4,625 3,208 375 0 8,208 9,314
3,625 3,045 1,090 125 7,885 8,880
3,200 2,342 300 255 6,097 7,287
3,025 890 250 0 4,165 5,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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