AoeStats
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Arena

510967918Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 48m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Bohemians · Poland
1052
+17
🇨🇦 Ethiopians · Canada
1030
+18
🇨🇳 Portuguese · China
1013
+19
🇺🇸 Goths · United States
983
+21
🇹🇼 Khitans · Taiwan
1108
-20
🇦🇺 Bohemians · Australia
1093
-19
🇵🇱 Saxons · Poland
1069
-18
🇵🇱 Spanish · Poland
1049
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 2,663 10:47 14:42 30:21 ⛏ Fast Castle
41 2,001 9:34 14:55 27:00 ⛏ Fast Castle
33 1,625 10:36 14:13 28:10 ⛏ Fast Castle
27 1,313 11:05 16:42 27:49 ⛏ Fast Castle
26 1,260 11:04 14:54 29:07 ⛏ Fast Castle
24 1,167 10:25 16:29 31:50 ⛏ Fast Castle
22 1,084 11:14 15:10 29:39 ⛏ Fast Castle
19 930 11:35 17:15 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,575 21,980 13,920 2,150 75,625 90,562
24,140 22,485 24,045 4,100 74,770 90,911
26,870 23,205 18,415 4,100 72,590 74,260
44,230 14,965 6,850 940 66,985 72,874
11,350 29,795 21,635 990 63,770 70,460
22,415 14,170 9,695 2,700 48,980 57,280
11,270 15,068 12,720 4,610 43,668 46,328
12,910 9,567 7,220 2,150 31,847 33,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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