AoeStats
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Nomad

510075265Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 50m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
703
+6
🇮🇳 Huns · India
649
+8
🇵🇱 Ethiopians · Poland
341
+19
🇪🇸 Malay · Spain
536
-15
🇪🇸 Burgundians · Spain
433
-10
🇯🇴 Varangians · Jordan
373
-8
Player eAPM Actions Feudal Castle Imperial Opening
19 983 17:01 26:14 34:13 ⛏ Fish Boom FC
17 875 17:55 34:02 — ⚔ Fish Boom into Archers into Scouts into Skirms
14 686 20:10 28:26 37:52 ⚔ Fish Boom FC into Scouts
11 560 16:06 27:14 44:09 ⛏ Fish Boom FC
9 444 17:07 28:02 42:47 ⛏ Fish Boom into Fire Galleys FC
7 369 15:52 29:44 48:07 ⚔ Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,100 9,880 12,120 5,700 51,800 53,652
9,490 16,640 8,990 2,215 37,335 41,794
11,655 12,868 3,690 2,875 31,088 35,926
12,275 9,750 7,815 850 30,690 34,412
8,300 13,495 5,075 1,200 28,070 39,661
6,505 5,255 2,470 1,665 15,895 15,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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