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Fortress

510034242Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 59m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1010
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998
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996
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Player eAPM Actions Feudal Castle Imperial Opening
69 4,106 7:02 11:25 36:53 ⛏ Fast Castle
47 2,770 7:58 16:19 28:31 ⛏ Fast Castle
36 2,145 8:30 12:58 30:24 ⛏ Fast Castle
23 1,336 11:21 17:08 35:31 ⛏ Fast Castle
18 1,065 6:28 13:10 26:09 ⛏ Fast Castle
17 993 9:27 14:35 30:53 ⛏ Fast Castle
13 795 6:48 12:11 — ⛏ Fast Castle
13 783 6:22 17:40 39:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,760 38,215 21,685 3,645 94,305 101,086
31,855 25,470 18,435 4,615 80,375 94,269
25,850 41,285 5,320 3,890 76,345 77,378
35,220 17,200 5,120 6,325 63,865 75,323
18,000 22,885 15,700 1,900 58,485 68,045
13,400 25,817 11,635 1,535 52,387 64,473
22,785 12,980 13,390 2,000 51,155 55,197
12,395 11,115 7,090 135 30,735 39,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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