AoeStats
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Lombardia

508493026Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 47m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
707
+19
🇷🇺 Saxons · Russia
687
+20
🇨🇳 Gurjaras · China
807
-20
🇪🇸 Burgundians · Spain
757
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,297 12:20 21:24 33:01 ⚔ FC into Scouts
26 1,229 13:44 22:50 35:41 ⛏ Fast Castle
20 956 14:01 19:41 35:56 ⛏ Fast Castle
19 902 12:39 27:15 46:19

Resources

Player Food Wood Gold Stone Spent Collected
18,995 10,845 10,270 3,575 43,685 54,008
17,140 8,323 9,370 2,895 37,728 46,975
18,100 11,460 4,435 750 34,745 37,079
14,695 12,123 5,545 2,150 34,513 42,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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