AoeStats
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Arena

510415350Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 47m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Khmer · Morocco
1138
+14
🇺🇸 Vikings · United States
1119
+14
🇩🇪 Teutons · Germany
1021
+18
🇦🇲 Bulgarians · Armenia
1000
+20
🇧🇷 Chinese · Brazil
1109
-17
🇬🇧 Turks · United Kingdom
1086
-17
🇦🇷 Franks · Argentina
1061
-16
🇺🇸 Saxons · United States
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,302 9:33 14:00 35:14 ⛏ Fast Castle
26 1,226 10:38 15:02 30:01 ⛏ Fast Castle
24 1,121 12:21 16:13 28:40 ⛏ Fast Castle
23 1,099 11:07 15:47 29:50 ⛏ Fast Castle
23 1,086 10:45 14:38 37:25 ⛏ Fast Castle
22 1,063 10:50 15:14 36:31 ⛏ Fast Castle
21 1,007 11:02 15:25 33:31 ⛏ Fast Castle
18 841 12:32 16:39 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,920 22,140 12,535 2,900 61,495 80,091
30,840 10,050 17,135 2,900 60,925 72,704
15,170 21,514 12,110 1,500 50,294 59,714
23,555 16,465 7,125 1,015 48,160 50,226
15,675 16,190 9,140 955 41,960 56,038
20,705 8,405 8,935 100 38,145 41,598
14,985 11,280 5,545 2,020 33,830 37,655
9,550 7,047 1,875 1,155 19,627 21,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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