AoeStats
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Arena

510306931Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 39m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bengalis · Brazil
1096
+12
🇨🇳 Berbers · China
1029
+15
🇩🇪 Spanish · Germany
1005
+16
🇨🇳 Mongols · China
788
+23
🇹🇼 Celts · Taiwan
1011
-17
🇨🇳 Saxons · China
997
-17
🇧🇷 Spanish · Brazil
986
-16
🇨🇳 Persians · China
985
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,912 11:02 14:55 32:20 ⛏ Fast Castle
47 1,833 10:01 14:39 34:12 ⛏ Fast Castle
39 1,521 9:26 14:20 37:53 ⛏ Fast Castle
36 1,406 9:58 14:27 28:19 ⛏ Fast Castle
29 1,156 11:07 14:31 32:48 ⛏ Fast Castle
24 956 10:58 15:17 32:52 ⛏ Fast Castle
19 756 11:33 15:13 33:17 ⛏ Fast Castle
18 720 11:57 19:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,655 23,350 16,225 2,250 63,480 67,410
21,615 18,940 9,245 2,350 52,150 61,831
21,445 12,960 10,335 1,800 46,540 62,371
12,605 10,710 6,110 2,905 32,330 33,997
12,735 12,265 4,475 1,780 31,255 34,735
10,780 9,105 1,685 1,500 23,070 26,545
8,500 8,040 2,360 1,255 20,155 23,182
8,200 5,200 4,175 1,950 19,525 21,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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