AoeStats
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Black Forest

510216742Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 84m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 4,423 13:44 17:22 43:37 ⛏ Fast Castle
42 3,531 13:54 26:49 41:56 ⚔ Towers into Skirms
38 3,195 13:32 18:26 35:13 ⛏ Fish Boom FC
37 3,144 11:17 16:05 41:36 ⛏ Fast Castle
37 3,142 11:14 29:14 42:42 ⛏ Fish Boom
26 2,201 11:27 15:58 31:13 ⛏ Fast Castle
20 1,689 15:32 22:48 40:09 ⚔ Fish Boom into Towers FC
17 1,402 13:22 20:06 44:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,870 66,326 47,200 2,505 193,901 203,470
87,540 16,222 30,435 3,080 137,277 151,702
51,385 45,133 27,785 5,780 130,083 137,548
44,280 54,416 25,385 2,935 127,016 134,705
49,515 41,704 26,420 2,850 120,489 128,018
47,240 34,855 30,085 3,100 115,280 119,467
37,385 31,665 32,825 3,115 104,990 121,583
18,835 31,830 28,040 5,365 84,070 106,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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