AoeStats
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Black Forest

510728045Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 58m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
594
+12
🇬🇷 Persians · Greece
459
+17
🇩🇪 Varangians · Germany
501
-15
🇨🇱 Mapuche · Chile
491
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 843 10:40 21:18 49:54
11 656 12:42 21:49 — ⛏ Fast Castle
10 589 16:02 25:35 34:10 ⛏ Fish Boom FC into Fast Imp
9 516 15:53 26:02 38:37 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,995 17,465 18,635 4,200 67,295 71,307
24,275 18,507 14,765 2,670 60,217 70,974
19,600 13,472 13,945 3,655 50,672 52,050
9,125 4,231 3,275 1,480 18,111 19,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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