AoeStats
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Arena

510313495Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 24m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1139
+13
🇷🇺 Turks · Russia
1133
+13
🇷🇺 Saracens · Russia
1132
+13
🇷🇺 Spanish · Russia
1079
+15
🇫🇷 Turks · France
1101
-15
🇮🇳 Franks · India
1099
-15
🇨🇳 Portuguese · China
1035
-12
1029
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,001 12:05 16:33 — ⛏ Fast Castle
37 926 11:38 15:52 — ⛏ Fast Castle
36 901 10:25 13:57 — ⛏ Fast Castle
33 808 11:12 15:49 — ⛏ Fast Castle
24 585 10:12 15:35 — ⛏ Fast Castle
24 605 12:46 16:47 21:20 ◆ FC into Fast Imp
16 389 10:51 16:13 — ⛏ Fast Castle
13 331 13:09 17:45 22:03 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
5,775 6,150 520 920 13,365 14,739
7,125 5,380 350 400 13,255 15,907
6,090 4,865 550 200 11,705 13,917
5,525 4,680 250 950 11,405 12,701
5,000 3,470 2,200 0 10,670 11,166
5,125 2,425 1,975 650 10,175 11,206
5,250 3,020 950 650 9,870 10,734
4,675 2,855 1,785 135 9,450 9,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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