AoeStats
← =74= George

Lombardia

509019727Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 34m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1073
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1067
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1061
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1013
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🇺🇸 Huns · United States
1032
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🇺🇸 Mongols · United States
989
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921
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,463 8:27 21:45 — ⚔ Scout Rush
42 1,429 10:27 15:12 — ⛏ Fast Castle
26 889 11:52 22:19 — ⚔ Archer Rush
21 711 9:52 28:26 —
17 579 10:10 19:51 —
17 569 9:56 24:27 —
16 566 10:55 21:04 34:17 ⛏ Fast Castle
12 417 10:17 23:56 —

Resources

Player Food Wood Gold Stone Spent Collected
14,080 8,305 2,570 950 25,905 29,912
12,310 7,033 4,370 200 23,913 26,367
7,955 9,595 3,485 820 21,855 23,947
9,095 4,991 2,455 1,640 18,181 20,064
5,910 6,140 2,700 100 14,850 16,763
5,475 3,438 1,100 930 10,943 12,235
4,700 3,711 250 100 8,761 13,510
5,175 3,173 250 130 8,728 10,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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