AoeStats
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Black Forest

510860619Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 38m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
968
+14
🇦🇷 Saracens · Argentina
920
+15
🇺🇸 Varangians · United States
945
-16
🇮🇳 Spanish · India
877
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,066 16:25 27:59 — ⚔ M@A into Archers
26 988 14:14 20:48 35:31 ⚔ FC into Scouts
24 937 12:36 32:39 — ⚔ Scout Rush
17 644 13:33 19:22 32:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,475 12,582 4,965 1,745 32,767 35,293
11,225 7,150 5,000 2,440 25,815 28,715
7,975 7,716 2,070 830 18,591 19,617
5,745 4,578 250 95 10,668 13,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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