AoeStats
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Nomad

508970852Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 34m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
947
+14
🇺🇸 Saxons · United States
936
+14
🇺🇸 Italians · United States
948
-16
🇺🇸 Romans · United States
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,462 13:41 18:47 — ⛏ Fish Boom FC
35 1,206 17:12 30:28 — ⚔ Fish Boom into Archers into Skirms
20 688 11:24 20:07 34:32 ⛏ Fish Boom FC
13 457 15:54 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,695 10,543 2,845 1,600 23,683 27,542
6,000 7,010 2,735 2,250 17,995 20,806
6,440 7,235 1,125 1,815 16,615 16,438
6,600 4,076 810 235 11,721 15,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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