AoeStats
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Oasis

508966257Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 38m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
948
+16
🇺🇸 Danes · United States
841
+27
🇨🇱 Chinese · Chile
950
-18
🇨🇱 Cumans · Chile
920
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,429 10:38 14:47 34:33 ⛏ Fast Castle
27 1,037 15:45 27:16 — ⚔ Drush into Skirms
14 523 12:03 31:41 —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,730 11,025 6,465 2,250 33,470 38,899
7,765 7,355 1,000 1,995 18,115 18,787
8,240 5,595 1,805 240 15,880 17,162
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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