AoeStats
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Arabia

510057815Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 52m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Maya · Sweden
1334
+15
🇫🇷 Lithuanians · France
1304
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,922 13:45 18:12 31:11 ⚔ Drush into Archers
32 1,683 9:00 20:34 38:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,790 18,300 10,970 1,295 53,355 55,942
19,255 10,718 17,360 4,100 51,433 64,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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