AoeStats
← Leo31

Arabia

510195930Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 26m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Persians · Paraguay
1355
+15
🇵🇾 Italians · Paraguay
1277
+19
🇨🇴 Inca · Colombia
1341
-17
🇨🇴 Magyars · Colombia
1340
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 1,646 9:41 23:04 — ⚔ Archer Rush
56 1,474 9:42 24:35 — ⚔ Archer Rush
52 1,355 8:43 20:08 — ⚔ Scout Rush
47 1,228 9:24 24:19 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,260 4,891 3,125 100 15,376 15,487
5,675 4,662 2,990 0 13,327 13,662
7,280 4,238 1,150 100 12,768 13,099
4,320 3,986 2,345 125 10,776 11,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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