AoeStats
← vivaelchacho

Lombardia

508921545Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 43m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
1310
+13
🇧🇷 Varangians · Brazil
1248
+15
🇦🇷 Varangians · Argentina
1359
-18
🇦🇷 Italians · Argentina
1121
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,652 10:54 15:15 35:12 ⛏ Fast Castle
28 1,208 10:28 16:07 34:34 ⛏ Fast Castle
22 970 10:48 14:58 31:11 ⛏ Fast Castle
22 965 10:22 14:52 29:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,320 18,558 12,770 4,530 49,178 67,192
24,595 8,802 9,985 2,895 46,277 50,546
19,720 10,408 8,775 3,775 42,678 49,992
13,650 15,499 7,845 950 37,944 43,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.