AoeStats
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Arena

510930041Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 30m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1336
+11
🇻🇳 Teutons · Vietnam
1280
+13
🇲🇽 Varangians · Mexico
1165
+19
🇲🇽 Varangians · Mexico
1253
-16
🇺🇸 Wei · United States
1249
-15
🇲🇽 Celts · Mexico
1162
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,486 12:08 16:14 — ⛏ Fast Castle
37 1,112 10:24 14:26 — ⛏ Fast Castle
33 1,007 10:35 15:51 29:34 ⛏ Fast Castle
32 965 9:46 21:01 — ⚔ Scout Rush
19 581 10:50 27:52 — ⛏ Fast Castle
18 554 8:50 22:09 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,750 9,290 2,860 1,050 22,950 24,576
9,805 6,440 1,415 1,450 19,110 19,798
8,150 5,470 2,925 1,410 17,955 18,987
8,795 5,800 2,300 200 17,095 18,086
6,475 4,390 1,070 870 12,805 15,345
5,095 4,180 275 310 9,860 12,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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