AoeStats
← NPG | Shimishi Maki

MegaRandom

510220385Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 36m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1685
+6
🇨🇱 Turks · Chile
1503
+12
🇨🇱 Huns · Chile
1340
+17
🇨🇱 Britons · Chile
1311
+19
🇬🇧 Varangians · United Kingdom
1420
-14
🇺🇸 Magyars · United States
1418
-14
🇺🇸 Romans · United States
1412
-14
🇧🇷 Wu · Brazil
1370
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,221 11:23 27:08 — ⚔ Scout Rush
48 1,764 11:04 15:10 31:48 ⛏ Fast Castle
47 1,739 13:38 17:52 35:19 ⛏ Fast Castle
46 1,678 10:54 24:13 — ⚔ Scout Rush
42 1,555 11:40 15:51 — ⚔ FC into Archers
29 1,056 11:00 14:51 — ⛏ Fast Castle
20 752 11:15 16:15 33:00 ⛏ Fast Castle
20 723 12:33 21:44 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,410 9,875 5,850 3,570 32,705 33,883
10,450 9,777 3,395 3,025 26,647 28,114
13,195 10,015 900 2,265 26,375 26,977
12,145 7,436 2,960 3,000 25,541 27,030
10,655 9,715 1,915 950 23,235 24,369
8,600 9,281 1,920 2,025 21,826 23,112
6,315 5,255 3,270 1,505 16,345 16,848
7,130 4,139 1,305 875 13,449 13,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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