AoeStats
← NPG | Shimishi Maki

Arabia

509696122Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1708
+15
🇨🇱 Spanish · Chile
1707
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1535
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1462
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🇹🇼 Varangians · Taiwan
1705
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🇹🇼 Maya · Taiwan
1687
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🇹🇼 Ethiopians · Taiwan
1654
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🇹🇼 Franks · Taiwan
1642
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Player eAPM Actions Feudal Castle Imperial Opening
88 3,551 9:09 22:28 37:11 ⚔ Scout Rush
77 3,102 9:52 29:40 — ⚔ Archer Rush
61 2,467 9:17 27:00 — ⚔ Scout Rush
53 2,125 8:55 22:46 — ⚔ Scout Rush
47 1,877 8:47 23:00 38:45
47 1,885 9:59 23:10 — ⚔ Archer Rush
47 1,905 9:26 25:01 — ⚔ Scout Rush
43 1,752 9:45 25:08 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,475 12,640 11,235 1,055 49,405 51,785
21,040 8,221 6,870 300 36,431 38,802
17,735 8,640 7,875 1,150 35,400 36,970
11,340 13,419 6,480 400 31,639 32,430
18,500 5,208 7,300 125 31,133 32,483
9,870 9,816 5,335 1,840 26,861 29,605
8,175 9,286 7,550 300 25,311 29,129
6,825 9,412 7,710 165 24,112 24,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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