AoeStats
← NPG | Shimishi Maki

Arabia

509677279Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 14m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
1699
+9
🇨🇱 Spanish · Chile
1697
+10
🇨🇱 Bohemians · Chile
1518
+17
🇨🇱 Vietnamese · Chile
1443
+19
🇲🇽 Varangians · Mexico
1668
-19
1573
-15
🇲🇽 Huns · Mexico
1461
-11
🇲🇽 Britons · Mexico
1446
-10
Player eAPM Actions Feudal Castle Imperial Opening
106 1,561 8:47 — — ⚔ Archer Rush
94 1,382 9:07 — — ⚔ Scout Rush
63 929 10:09 — — ⚔ Archer Rush
62 908 10:42 — —
58 849 8:59 — — ⚔ Scout Rush
57 844 9:16 — — ⚔ Archer Rush
52 764 9:25 — — ⚔ Scout Rush
51 750 10:32 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,015 1,939 50 0 5,004 5,118
2,895 1,775 50 0 4,720 4,878
2,150 1,788 685 0 4,623 4,655
2,475 1,659 50 0 4,184 4,449
2,235 1,274 410 125 4,044 4,616
2,330 1,511 50 0 3,891 4,577
1,850 1,460 550 0 3,860 4,583
1,885 1,158 50 125 3,218 4,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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