AoeStats
← NPG | Shimishi Maki

Fortress

508760264Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 77m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1640
+7
🇦🇷 Saxons · Argentina
1545
+10
🇦🇷 Teutons · Argentina
1506
+12
🇦🇷 Burgundians · Argentina
1408
+16
🇺🇸 Persians · United States
1467
-13
🇦🇷 Spanish · Argentina
1449
-12
🇨🇴 Wei · Colombia
1403
-11
🇬🇷 Turks · Greece
1356
-9
Player eAPM Actions Feudal Castle Imperial Opening
92 7,082 6:49 10:49 25:18 ⛏ Fast Castle
56 4,353 6:15 10:39 27:16 ⛏ Fast Castle
49 3,802 7:56 12:15 26:23 ⛏ Fast Castle
45 3,459 8:32 12:13 27:35 ⛏ Fast Castle
44 3,396 6:49 11:06 26:03 ⛏ Fast Castle
41 3,188 6:54 10:42 25:45 ⛏ Fast Castle
29 2,237 7:58 12:42 25:41 ⛏ Fast Castle
28 2,173 6:36 13:20 26:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,290 93,806 47,805 9,500 208,401 221,960
85,740 43,090 71,105 3,780 203,715 212,071
82,485 38,605 53,405 3,165 177,660 190,675
77,830 45,905 42,635 1,835 168,205 173,051
63,530 61,646 35,870 3,840 164,886 196,845
64,750 30,758 63,020 1,910 160,438 178,812
21,900 57,368 39,760 7,240 126,268 155,828
48,355 24,835 39,750 3,335 116,275 123,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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