AoeStats
← NPG | Shimishi Maki

Arabia

508748849Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 29m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
1669
+10
🇦🇷 Varangians · Argentina
1561
+14
🇦🇷 Teutons · Argentina
1517
+16
🇦🇷 Magyars · Argentina
1405
+22
🇨🇴 Britons · Colombia
1584
-18
🇨🇴 Varangians · Colombia
1581
-18
🇨🇳 Persians · China
1476
-13
🇨🇴 Vietnamese · Colombia
1460
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 2,245 9:53 23:10 — ⚔ Archer Rush
69 2,067 9:07 25:17 — ⚔ Skirms into Archers
59 1,745 8:21 18:32 — ⛏ Fast Castle
56 1,682 10:11 26:53 — ⚔ Archer Rush
53 1,589 9:19 25:25 — ⚔ M@A into Skirms
50 1,479 8:36 22:56 — ⚔ Scout Rush
46 1,363 9:21 27:47 — ⚔ Scout Rush
35 1,050 8:54 21:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,110 5,710 7,220 1,185 26,225 26,365
6,105 7,317 3,920 505 17,847 18,247
9,445 5,355 2,500 200 17,500 17,423
7,675 4,877 2,895 200 15,647 15,561
8,315 5,288 1,400 200 15,203 15,784
5,100 5,168 2,970 250 13,488 13,370
4,975 5,171 3,075 0 13,221 14,637
5,725 4,354 605 285 10,969 10,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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