AoeStats
← NPG | Shimishi Maki

MegaRandom

508742982Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 22m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1682
+3
🇦🇷 Teutons · Argentina
1522
+6
1405
+8
🇨🇳 Danes · China
1339
-9
🇦🇹 Byzantines · Austria
1216
-4
🇺🇸 Inca · United States
1204
-4
Player eAPM Actions Feudal Castle Imperial Opening
84 1,907 8:03 18:33 — ⚔ Scout Rush
63 1,413 9:01 22:08 — ⚔ M@A into Archers
51 1,150 9:27 19:59 — ⚔ Skirmisher Rush
40 901 9:14 — — ⚔ M@A into Skirms
32 720 9:39 — — ⚔ Archer Rush
16 360 10:26 18:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,850 3,675 1,630 0 10,155 10,836
5,550 3,306 1,090 200 10,146 10,531
5,425 3,095 655 125 9,300 10,679
3,675 4,110 1,225 0 9,010 10,083
4,470 3,137 300 225 8,132 8,631
3,815 2,778 470 910 7,973 8,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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