AoeStats
← NPG | Shimishi Maki

MegaRandom

508741614Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 2m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1592
+12
🇨🇴 Mongols · Colombia
1561
+13
🇦🇷 Varangians · Argentina
1521
+14
🇹🇼 Celts · Taiwan
1519
+15
1704
-22
🇦🇷 Teutons · Argentina
1537
-15
🇨🇱 Persians · Chile
1415
-10
🇦🇷 Ethiopians · Argentina
1304
-7
Player eAPM Actions Feudal Castle Imperial Opening
67 136 — — —
60 121 — — —
60 121 — — —
56 113 — — —
55 111 — — —
42 85 — — —
42 84 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 25 50 0 475 210
350 25 50 0 425 267
250 125 0 0 375 261
300 25 0 0 325 132
300 0 0 0 300 100
200 0 50 0 250 212
200 25 0 0 225 110
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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